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The multilingual AI assistant powered by Europe's premier frontier models.
Architecting production-ready 3D assets from text and images with enterprise-grade topology.
3Daily is a high-fidelity generative AI platform designed to bridge the gap between 2D conceptualization and 3D production. Utilizing advanced diffusion models and neural rendering architectures, the platform specializes in converting single-view images or descriptive text prompts into fully textured, quad-remeshed, and rigged 3D models. By 2026, 3Daily has refined its 'Topology-First' approach, ensuring that generated assets are not merely point-cloud conversions but optimized meshes ready for immediate deployment in Unreal Engine 5, Unity, and Omniverse. The platform's technical core focuses on maintaining geometric integrity and UV map consistency, which significantly reduces the manual clean-up time traditionally required by 3D artists. Its market position is solidified as a middle-ware solution for indie game studios and e-commerce giants who require rapid asset iteration without sacrificing the rigorous standards of professional character and prop pipelines. The system also includes proprietary PBR (Physically Based Rendering) texture generation that automatically aligns with industry-standard material shaders, supporting metalness, roughness, and normal maps out of the box.
Algorithms that convert messy triangles into structured quad loops suitable for animation.
The multilingual AI assistant powered by Europe's premier frontier models.
The industry-standard framework for building context-aware, reasoning applications with Large Language Models.
Real-time, few-step image synthesis for high-throughput generative AI pipelines.
Professional-grade Generative AI for Landscape Architecture and Site Design.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Uses latent diffusion to ensure that textures are consistent across all viewing angles.
AI-driven skeleton placement based on recognized character anatomy.
Predicts physical properties (roughness, metalness) from 2D pixel data.
Automatically generates multiple Levels of Detail (LOD) for game optimization.
Web-based sculpting tool to manually nudge AI-generated vertices.
Generates multiple texture skins for a single mesh using text prompts.
Creating hundreds of unique background characters is cost-prohibitive for indie studios.
Registry Updated:2/7/2026
High cost of manual 3D modeling for thousands of SKUs.
Finding specific bespoke furniture models that match design intents.