KeyShot
Real-time 3D rendering and animation for instant visual gratification.
The cloud-based 3D character and AAA motion capture ecosystem for real-time engines.
ActorCore by Reallusion is a sophisticated cloud-based platform designed to democratize high-fidelity 3D character creation and animation. In 2026, it stands as a cornerstone for the spatial computing and game development industries, offering a massive repository of AAA-grade motion capture data and photogrammetry-scanned human assets. The technical architecture leverages a web-based WebGL preview engine allowing for real-time retargeting of complex skeletons before export. Its unique value proposition lies in the seamless integration with major 3D platforms like Unreal Engine 5.x, Unity, Blender, and NVIDIA Omniverse. ActorCore features AccuRig, an AI-powered auto-rigging system that transforms static models into fully articulated characters with accurate skin weights. This system significantly reduces the production cycle for digital twins and NPC creation. As AI-driven content generation matures, ActorCore serves as the bridge between generative 3D meshes and production-ready, animated assets, ensuring that motion data remains anatomically correct and high-resolution across various Levels of Detail (LODs).
Uses machine learning to detect joints and generate bone hierarchies and skin weights for static 3D meshes.
Real-time 3D rendering and animation for instant visual gratification.
Transform any 2D photo into a photorealistic 3D character animation instantly.
Real-time AI-driven 3D motion capture and digital human synthesis for the spatial computing era.
Markerless 3D motion capture and real-time body tracking powered by physics-based AI.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Automatically generates Level of Detail meshes (LOD0 to LOD4) to optimize performance for background crowds.
Re-packs and optimizes PBR texture maps specifically for Unreal, Unity, or Omniverse during export.
A cloud-based solver that maps complex mocap data onto characters with different body proportions in real-time.
Support for 60-morph facial blendshapes (ARKit compatible) for mobile and high-end facial capture.
Native support for Universal Scene Description (USD) for NVIDIA Omniverse collaborative workflows.
Weight mapping for cloth simulation compatible with iClone and Unreal physics engines.
Creating diverse, animated background characters for a game level takes weeks of manual work.
Registry Updated:2/7/2026
Instance across the scene.
A user has a unique character model from ZBrush but no knowledge of rigging.
Static architectural renders lack the 'lived-in' feel required for high-end clients.