WithPoly AI Surface Generator
Professional-grade 8K PBR texture generation from text or image prompts for 3D artists.
Professional-grade Generative PBR Workflows for Real-time 3D Engines.
AI Texture Forge represents the 2026 pinnacle of diffusion-based material generation, moving beyond simple image synthesis into full Physically Based Rendering (PBR) stack production. Architecturally, the platform utilizes a specialized ControlNet-based pipeline that ensures topological consistency across Albedo, Normal, Roughness, Ambient Occlusion, and Displacement maps. Unlike generic AI art generators, AI Texture Forge focuses on the 'infinite tile' problem, utilizing neural offset algorithms to guarantee seamless 8K textures without repeating artifacts. Its market position is solidified by its deep integration into the USD (Universal Scene Description) ecosystem, allowing for real-time round-tripping between the SaaS environment and industry-standard engines like Unreal Engine 5.4+ and Nvidia Omniverse. The platform is designed for enterprise technical artists who require style consistency across massive asset libraries, leveraging LoRA (Low-Rank Adaptation) training capabilities to allow studios to 'fine-tune' the generator on their specific art direction. By 2026, it has become the standard for rapid prototyping in architectural visualization and high-fidelity gaming environments.
Uses AI-driven boundary blending that analyzes semantic patterns rather than just pixel matching to create infinite loops.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Multimodal LLM analysis of image depth to derive high-accuracy Normal and Displacement maps from a single 2D input.
Allows users to upload 10-15 images of a specific art style to train a lightweight model weight for future generations.
Native support for Universal Scene Description, allowing live updates between Forge and 3D software.
AI automatically classifies materials with metadata for easier asset management and searchability.
WebGPU-powered 3D viewer that simulates IBL (Image Based Lighting) to test materials in different lighting conditions.
ESRGAN-based upscaler specifically tuned for texture maps to maintain sharpness in the Normal and Roughness channels.
Creating specific, realistic flooring textures that match a client's unique photo reference.
Registry Updated:2/7/2026
Import into V-Ray/Enscape.
Generating varied terrain textures (dirt, grass, rock) that tile perfectly over large surfaces.
Synthesizing weathered, antique materials that no longer exist in modern catalogs.