Krita
The professional-grade, open-source creative studio for concept artists and AI-assisted illustrators.
Accelerating 2D animation workflows with automated vector in-betweening and smart painting.
CACANi (Computer Assisted Cel Animation) is a sophisticated 2D animation suite engineered to eliminate the manual drudgery of traditional animation pipelines. At its core, CACANi utilizes a proprietary vector-based stroke matching engine that allows artists to draw primary keyframes while the software procedurally generates the intermediate frames (in-betweens). This technical architecture is unique in its ability to maintain the organic 'hand-drawn' aesthetic of traditional cel animation while leveraging the mathematical precision of vector morphing. By 2026, CACANi has solidified its position in the market as an essential tool for boutique studios and independent creators who need to produce high-frame-rate content on compressed budgets. Its advanced features, such as smart auto-painting—which propagates color information across a sequence of frames—and occlusion handling, allow for a 30-50% reduction in production time compared to traditional raster-based workflows. The software bridges the gap between manual artistic control and algorithmic efficiency, providing a robust environment for cleanup and animation refinement.
Uses stroke-matching algorithms to calculate the trajectory and transformation of vector lines between two keyframes.
The professional-grade, open-source creative studio for concept artists and AI-assisted illustrators.
The industry-standard animated sprite editor and pixel art tool for professional game developers.
Professional frame-by-frame hand-drawn animation for mobile and tablet creators.
The Simplest Way to Create Professional Animated Video Presentations and Explainer Clips.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Propagates color information from a master frame to generated in-betweens based on enclosed vector regions.
Allows for the creation of invisible vector paths that define color boundaries for shadows or highlights.
A non-linear management system for organizing layers and animation cycles.
Advanced Bézier and stroke manipulation tools specifically tuned for animation cleanup.
Tools to manage strokes that overlap or disappear behind other elements during the in-betweening process.
Vector-based rendering that allows for exporting at any resolution without pixelation.
The high cost and slow turnaround of manual in-betweening in Japanese-style animation.
Registry Updated:2/7/2026
Fine-tune timing.
Creating smooth, hand-drawn transitions for high-end brand advertisements.
Producing fluid 2D sprite sheets with high frame counts for indie games.