Kaedim
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
Enterprise-Grade Neural PBR Generation and Seamless Material Synthesis.
DeepTexture AI represents the 2026 apex of neural material synthesis, leveraging a proprietary Hyper-Diffusion architecture to convert 2D imagery into high-fidelity Physically Based Rendering (PBR) materials. Unlike first-generation texture generators, DeepTexture utilizes multi-modal latent analysis to reconstruct physically accurate Normal, Roughness, Displacement, and Ambient Occlusion maps with sub-pixel precision. The platform is strategically positioned to serve the AAA game development market and high-end Architectural Visualization (ArchViz) firms. By 2026, it has integrated a 'Material DNA' feature, allowing users to cross-breed texture properties (e.g., applying the weathering of rusted iron to a ceramic surface) while maintaining geometric structural integrity. The technical backend is optimized for 8K output, utilizing a distributed GPU inference cluster to reduce bake times by 70% compared to traditional procedural workflows. Its market position is solidified by its 'Universal Shader' compatibility, ensuring that generated assets perform identically across Unreal Engine 5.x, Unity 6, and NVIDIA Omniverse, effectively eliminating the manual 'look-dev' bottleneck in 3D production pipelines.
Uses a denoising diffusion probabilistic model trained specifically on 1.2 million scanned PBR datasets to predict surface normals from color data.
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
Professional-grade 3D asset generation from single images and text prompts via Large Reconstruction Models.
The global standard for 3D garment simulation and high-fidelity pattern-based digital clothing.
Enterprise-grade text-to-3D generation utilizing cascaded diffusion and score distillation sampling.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
A latent space interpolation feature that allows merging the scalar properties of two distinct materials.
Generates thickness and translucency maps for skin, wax, and organic materials.
Uses Patch-based GAN synthesis to ensure no visible tiling patterns even over vast 3D planes.
Ensures a collection of 50+ textures share the same lighting and color temperature profile.
Socket-based connection to Live-Link software within UE5 and Unity.
Detects high-curvature areas in the generated heightmap to create wear-and-tear masks.
Environment artists spend weeks creating unique ground textures for varied biomes.
Registry Updated:2/7/2026
Converting fabric samples into realistic 3D models for AR shopping.
Matching specific, legacy building materials for historical reconstruction.