Live2D Cubism
Transform 2D illustrations into dynamic, interactive characters with seamless 3D-like animation.
Dynamixyz, acquired by Take-Two Interactive, remains a pinnacle of facial motion capture technology, offering a robust suite of tools including Performer, Analyzer, and Retargeter. The platform utilizes advanced computer vision and deep learning algorithms to provide markerless, video-based facial tracking that translates raw video into nuanced 3D performance. As of 2026, the software has evolved to incorporate transformer-based facial feature prediction, significantly reducing the 'manual cleanup' phase that traditionally plagued mocap workflows. It is optimized for both real-time broadcast and offline high-precision cinematic production. The technical architecture supports multi-view setups and integrates deeply with industry-standard DCC tools like Maya and Unreal Engine. By leveraging a proprietary FACS-based (Facial Action Coding System) solver, Dynamixyz allows animators to achieve high-fidelity results even with low-resolution video inputs. Its market position is firmly established in the AAA gaming and Hollywood VFX sectors, where its ability to handle complex occlusions and extreme lighting conditions makes it the preferred choice for digital double creation and character performance capture.
Uses deep learning to identify and track facial landmarks without the need for physical markers or paint on the actor.
Transform 2D illustrations into dynamic, interactive characters with seamless 3D-like animation.
Professional-grade stop motion and time-lapse animation for the Apple ecosystem.
Professional frame-by-frame hand-drawn animation for mobile and tablet creators.
Transform scripts into professional 2D animated videos instantly with AI-powered scene matching.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Synchronizes multiple video inputs to create a 3D reconstruction of facial depth and volume.
A proprietary solver that learns the unique deformations of an actor's face to predict obscured areas.
Low-latency streaming of facial data directly into Live Link for Metahuman and custom characters.
Maps animation data based on the Facial Action Coding System to ensure anatomical correctness.
Server-side processing of large volumes of video data without manual intervention per shot.
Algorithms designed to maintain tracking during hand-to-face contact or microphone interference.
The need for near-photorealistic facial animation for story-heavy video games.
Registry Updated:2/7/2026
Export to Maya for polish.
Live-streaming an actor's performance onto a 3D avatar for real-time interaction.
Creating thousands of facial animations on a budget with limited cleanup time.