The professional transition designer for high-fidelity interactive prototypes.
Flinto is a dedicated prototyping platform specifically engineered for macOS, tailored for designers who require granular control over micro-interactions and screen transitions. Unlike general-purpose design tools, Flinto's technical architecture revolves around its proprietary 'Transition Designer' and 'Behavior Designer' engines. These systems allow users to map layer properties across states without writing code, effectively bridging the gap between static design and high-fidelity motion graphics. By 2026, Flinto has maintained its niche by offering a local-first, performance-optimized environment that outperforms cloud-based alternatives in latency-sensitive interaction design. It integrates seamlessly with Figma and Sketch, allowing for immediate import of assets while providing advanced features like haptic feedback, 3D rotation, and complex scroll logic. Its market positioning is centered on 'execution precision,' serving professional product designers who need to communicate exact animation specifications to development teams, ensuring that the final engineering output matches the intended design vision precisely.
A dedicated environment for creating screen-to-screen animations by automatically calculating paths for layers with matching names.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
A state-based system within a single screen for managing repeating micro-interactions like toggles, buttons, and hover effects.
Enables the triggering of native iOS haptic engines (Taptic Engine) directly through the prototype.
Allows for the manipulation of X and Y axis rotation for UI elements to create spatial interfaces.
Specific grouping logic that allows for horizontal, vertical, and nested scrolling with custom rubber-banding and paging.
Embeds video layers that can trigger based on transitions or behavior states.
Live sync plugin for Figma/Sketch that maintains layer hierarchies and naming conventions.
General tools cannot show the precise 'bounce' or 'spring' of a button when pressed.
Registry Updated:2/7/2026
Test on iPhone via Flinto Viewer.
Stakeholders struggle to visualize complex app navigation from static mockups.
Developers often misunderstand 'vague' animation descriptions.