Imagine 3D by Luma AI
Transform text and images into high-fidelity, game-ready 3D assets in seconds.
Professional-grade Generative 3D assets for enterprise-scale gaming and XR environments.
G3D represents the 2026 frontier of Generative 3D (G3D) technology, transitioning from simple mesh generation to complex, production-ready asset pipelines. The platform utilizes a proprietary Large Reconstruction Model (LRM) architecture combined with 3D Diffusion Transformers to generate high-fidelity meshes from single-view images or textual descriptions. Unlike first-generation 3D AI, G3D focuses on topological integrity, ensuring that generated models are manifold and feature clean quad-based retopology suitable for immediate integration into Unreal Engine 5.4+ and Unity. Its technical stack incorporates multi-view consistency checks and latent-space PBR (Physically Based Rendering) texture generation, providing full Albedo, Normal, Roughness, and Metallic maps. By 2026, G3D has positioned itself as the industry standard for rapid prototyping in AAA game studios and digital twin development for industrial spatial computing. The platform also includes a robust 'Sim-to-Real' bridge, allowing users to optimize assets for mobile AR or high-fidelity VR headsets like the Vision Pro 2 through automated Level of Detail (LOD) generation and mesh simplification algorithms.
Uses a Large Reconstruction Model that ensures zero geometric warping across 360-degree views by maintaining consistent latent feature maps.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Converts raw voxel or Gaussian output into clean, edge-loop-optimized quad meshes.
Generates separate texture channels (Normal, Metallic, Roughness) based on material semantic recognition.
Creates multiple levels of detail (LOD0 to LOD4) with hierarchical mesh simplification.
Machine learning model that predicts joint placement and skinning weights for complex organic meshes.
Allows users to place bounding boxes in a 3D scene to guide the proportions of the generated object.
Real-time sync between the G3D web editor and local game engine environments (UE5/Unity).
Creating diverse non-player characters for RPG games usually takes weeks of modeling.
Registry Updated:2/7/2026
Export directly into Unreal Engine for behavior testing.
Manual 3D modeling of 10,000+ SKU products is cost-prohibitive.
Visualizing factory layouts in VR requires accurate 3D representations of machinery.