Live Portrait
Efficient and Controllable Video-Driven Portrait Animation

Generalized High-Fidelity 3D Talking Face Synthesis from Audio for Realistic Digital Humans
GeneFace is a state-of-the-art neural rendering framework designed to overcome the 'out-of-distribution' (OOD) challenges in audio-driven talking head synthesis. Unlike traditional models that struggle with unfamiliar voices or accents, GeneFace utilizes a Large-scale Audio-to-Motion Variational Autoencoder (VAE) trained on massive datasets to establish robust facial motion priors. Its core architecture features a Domain Adaptor that bridges the gap between diverse 'in-the-wild' audio inputs and the target speaker's motion space, which is then rendered through a Pitch-aware Neural Radiance Field (NeRF). By the 2026 market standards, GeneFace serves as the foundational open-source benchmark for developers creating photorealistic digital avatars that require precise lip-sync, expressive micro-expressions, and temporal stability. It moves beyond simple 2D warping, providing a full 3D geometry-aware approach that ensures head movements and facial deformations remain consistent even from extreme camera angles. Its successor, GeneFace++, further enhances this by integrating temporal smoothing and more efficient inference pipelines, making it a critical asset for real-time virtual interaction and high-fidelity content production.
Uses a VAE architecture trained on hundreds of hours of facial motion data to learn a generalized mapping from audio features to 3D facial landmarks.
Efficient and Controllable Video-Driven Portrait Animation
Turn 2D images and videos into immersive 3D spatial content with advanced depth-mapping AI.
High-Quality Video Generation via Cascaded Latent Diffusion Models
The ultimate AI creative lab for audio-reactive video generation and motion storytelling.
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A GAN-based mechanism that forces the latent audio features of unseen speakers to match the distribution of the target speaker's training data.
Integrates fundamental frequency (F0) data into the neural radiance field to correlate vocal pitch with facial tension and expression.
Incorporates 3D Morphable Model parameters as a structural prior for the NeRF, ensuring the head maintains physical volume during rotation.
The model can synthesize speech for the target person using audio from any speaker without needing to retrain the audio encoder.
Implementation of a temporal consistency loss function that penalizes frame-to-frame jitter.
Because it uses NeRF, the generated head can be viewed from multiple virtual camera angles within a 120-degree arc.
Reducing the cost and time required to record daily news updates with human talent.
Registry Updated:2/7/2026
Providing photorealistic lip-sync for thousands of lines of dialogue in RPGs without manual animation.
Scaling personalized training videos across multiple languages without re-filming the CEO or instructors.