Kinetix
Transform any video into professional 3D animations using AI-powered motion capture.
Krikey AI represents the 2026 standard for accessible, high-fidelity 3D motion synthesis. Utilizing a proprietary hybrid architecture of transformer-based motion models and computer vision, Krikey enables users to bypass traditional keyframe animation. By leveraging 'Video-to-Animation' AI, creators can extract skeletal motion data from standard 2D mobile footage with sub-100ms processing latency. The platform's deep integration with the Ready Player Me ecosystem allows for seamless character mapping, ensuring that generated motions are compatible with industry-standard skeletal rigs. In the 2026 landscape, Krikey positions itself as a critical middleware layer for game developers, VTubers, and marketers, offering a cloud-native environment where natural language prompts or video references are converted into FBX or GLB assets. Its technical edge lies in its 'Motion Correction' algorithms, which automatically mitigate foot sliding and clipping—common artifacts in traditional AI mocap—ensuring production-ready outputs for Unity, Unreal Engine, and web-based XR experiences.
Uses computer vision to map 2D video frames to a 3D skeletal mesh without wearable sensors.
Transform any video into professional 3D animations using AI-powered motion capture.
Transform static assets into rigged, interactive AI characters in seconds.
Real-time AI-powered character animation and rhythmic motion synthesis.
Transform static character sketches into rigged 3D-mapped animations using Meta's FAIR computer vision architecture.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Audio-to-viseme mapping that synchronizes avatar mouth movements with AI-generated or uploaded audio.
Direct API bridge to the RPM avatar system for instant cross-game compatibility.
Large Language Model trained specifically on motion description datasets.
A browser-based GUI for adjusting skeletal bones and joint rotation post-AI generation.
WebXR implementation for testing 3D animations in real-world environments via mobile browsers.
Direct cloud-sync with Unity and Unreal Engine projects.
High cost and time required to create animated 3D brand mascots.
Registry Updated:2/7/2026
Lack of professional motion capture studio access.
Dry, text-based training modules lead to low engagement.