Instruct 3D-to-3D
High-fidelity text-guided conversion and editing of 3D scenes using iterative diffusion updates.

High-Quality Single Image to 3D Generation using 2D and 3D Diffusion Priors
Magic123 is a sophisticated 3D generation framework that leverages a two-stage coarse-to-fine optimization strategy to produce high-resolution 3D meshes from a single unposed 2D image. By 2026, it has solidified its position as a benchmark in the academic-to-commercial pipeline, bridging the gap between flat image generation and spatial computing. The architecture uniquely combines 2D priors from Stable Diffusion with 3D-aware priors from Zero-1-to-3. In the first stage, it utilizes a Neural Radiance Field (NeRF) or Instant-NGP backbone for coarse geometry, while the second stage employs Deep Marching Tetrahedra (DMTet) for high-resolution refinement. This dual-prior approach effectively mitigates the 'Janus problem' (multi-faced artifacts) common in earlier 3D generative models. As a research-first project, it offers unprecedented control over texture and geometry consistency, making it a critical component for developers building automated asset pipelines for gaming, e-commerce, and the burgeoning VR/AR ecosystem. Its modular nature allows for the hot-swapping of diffusion backends as newer, more efficient models emerge.
Initializes with NeRF for volumetric consistency and transitions to DMTet for surface manifold accuracy.
High-fidelity text-guided conversion and editing of 3D scenes using iterative diffusion updates.
High-Fidelity Shading-Guided 3D Asset Generation from Sparse 2D Inputs
Edit 3D scenes and NeRFs with natural language instructions while maintaining multi-view consistency.
Edit 3D scenes with text instructions using Iterative Dataset Updates and Diffusion Models.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Combines Score Distillation Sampling (SDS) from Stable Diffusion with view-conditioned 3D priors.
Utilizes hash-grid encoding for rapid convergence during the coarse training phase.
Employs Deep Marching Tetrahedra to learn explicit surface meshes.
Injects the original 2D image as a hard constraint for the front-facing view.
Uses differentiable rendering to bake high-fidelity textures onto the extracted mesh.
Architecture allows swapping SDXL or newer diffusion models into the pipeline.
Eliminates the need for expensive 3D scanning or manual modeling for thousands of products.
Registry Updated:2/7/2026
Export GLB for web-based AR viewers.
Allows small studios to generate background props and non-player character bases quickly.
Visualizes 2D design iterations in a 3D physical space without CAD overhead.