CrazyTalk
Transform photos into realistic 2D/3D talking facial animations with automated lip-syncing.

Professional open-source parametric 3D humanoid modeling for Blender
ManuelBastioniLAB, now primarily maintained by the community as MB-Lab, is a sophisticated open-source framework for the procedural generation of 3D humanoids within Blender. Technically, it functions as a parametric engine that utilizes anthropometric data and advanced topology to create high-fidelity characters with ready-to-use rigging and skin shaders. Unlike cloud-based character generators, MB-Lab operates entirely locally, ensuring data privacy and deep integration with the Blender pipeline. Its architecture features a unique 'proxy' system for clothing, a comprehensive facial shape-key library for lip-syncing, and an inverse kinematics (IK) system that complies with industry standards. As of 2026, it remains a critical asset for indie developers and VFX artists seeking a cost-effective, high-control alternative to proprietary solutions like Reallusion Character Creator or MetaHuman. It provides an extensive range of phenotypes including realistic human ethnicities, anime-style models, and fantasy creatures, all governed by the AGPL license which allows for broad commercial use of the exported models while maintaining the openness of the tool's core logic.
Uses a database of human proportions to ensure that adjustments to height or weight realistically affect all other body parts.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
A system that automatically transfers weights and deformations from the human body to external garments and accessories.
Node-based Cycles/Eevee shaders that simulate subsurface scattering (SSS), micro-wrinkles, and oiliness maps.
Over 100 pre-defined facial shape keys compatible with FACS (Facial Action Coding System).
Generates a complete armature with IK/FK switching and finger controls upon character creation.
Support for Human, Anime, and Fantasy base meshes with distinct UV maps.
Utilizes displacement maps to simulate muscle definition and fat distribution procedurally.
Creating a diverse cast of NPCs without the budget for individual modeling.
Registry Updated:2/7/2026
Populating scenes with realistic digital doubles.
Needs accurate human proportions for scientific demonstrations.