Instant Neural Graphics Primitives
Real-time neural rendering and 3D reconstruction in seconds using multi-resolution hash encoding.
Anti-aliased neural radiance fields for high-fidelity multiscale 3D scene reconstruction.
Mip-NeRF is a sophisticated evolution of the original Neural Radiance Fields (NeRF) architecture, developed by Google Research. In the 2026 landscape of spatial computing, it remains a foundational technology for high-fidelity digital twin generation and VR/AR asset creation. Unlike standard NeRF, which samples along infinitesimal rays, Mip-NeRF reasons about conical frustums. This architectural shift enables 'Integrated Positional Encoding' (IPE), allowing the model to represent volumes at multiple scales simultaneously. By effectively pre-filtering the scene representation, Mip-NeRF eliminates the aliasing artifacts (jaggies) and blurring typically associated with varying camera distances. This makes it particularly vital for industrial applications requiring precise level-of-detail (LOD) transitions, such as autonomous vehicle simulations and large-scale architectural visualization. Built on JAX, it offers high-performance throughput on TPU/GPU clusters, facilitating the conversion of unstructured 2D image sets into photorealistic, continuous 3D volumes with significantly higher accuracy than its predecessors.
Replaces standard positional encoding with an analytical integration of a 3D Gaussian over a conical frustum.
Real-time neural rendering and 3D reconstruction in seconds using multi-resolution hash encoding.
Physically-based shading integration for high-fidelity 3D Gaussian Splatting and reflective indoor scene reconstruction.
Segment and Edit Anything in 3D Scenes with Identity-Aware Gaussian Splatting
High-fidelity neural surface reconstruction for turning 2D video into detailed 3D digital twins.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
The model casts cones instead of rays, allowing it to reason about the volume of space being sampled.
A single MLP is trained to represent the scene at all scales simultaneously.
Built using JAX for high-performance hardware acceleration on Google TPUs and NVIDIA GPUs.
Enables seamless transitions between close-up and far-away views without popping or texture crawling.
Loss functions are calculated across various resolutions to ensure consistency.
Improves the underlying density estimation, leading to cleaner point cloud exports.
Standard 3D models lose detail or show 'shimmering' when users zoom in closely on high-res textures.
Registry Updated:2/7/2026
Simulators need realistic 3D environments that look correct from various sensor distances.
Traditional photogrammetry often fails on complex geometries or reflective surfaces.