Kaedim
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.

The world's leading open-source 3D suite for modeling, animation, and real-time rendering.
Blender is a high-performance, open-source 3D creation suite that has disrupted the digital content creation (DCC) market. Built on a C/C++ and Python architecture, it offers a comprehensive pipeline including modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. As of 2026, Blender stands as a pivotal tool for both independent creators and enterprise pipelines, largely due to its 'Eevee Next' real-time engine and the 'Geometry Nodes' procedural workflow which rivals Houdini in complexity. Its 2026 market position is solidified by deep integration with Generative AI tools, allowing for AI-assisted texturing and automated retargeting. Unlike proprietary competitors, Blender’s GPL license ensures it remains free for any purpose, including commercial projects. The software's ability to handle USD (Universal Scene Description) and its robust Python API make it a cornerstone for technical directors building automated pipelines in gaming and film. With its expansive community-driven development, it consistently introduces cutting-edge features like GPU-accelerated path tracing and advanced grease pencil 2D-in-3D capabilities, making it the most versatile tool in the modern creative technologist's stack.
A physically-based path tracer featuring multi-GPU support, SIMD acceleration, and AI-driven denoising.
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
Enterprise-Grade Neural PBR Generation and Seamless Material Synthesis.
Professional-grade 3D asset generation from single images and text prompts via Large Reconstruction Models.
The global standard for 3D garment simulation and high-fidelity pattern-based digital clothing.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
A node-based system for procedural modeling and simulation using a fields-based data flow architecture.
A real-time physically-based renderer that utilizes modern GPU APIs for global illumination and screen-space reflections.
A unique 2D drawing system within the 3D environment, supporting full rigging, 3D space placement, and vertex colors.
Multi-resolution sculpting with dynamic topology (Dyntopo) and a vast array of VDM brushes.
Native support for Universal Scene Description (USD) export/import and Hydra delegate integration.
Complete exposure of every data block and tool function through a comprehensive Python 3.x API.
Creating marketing assets without physical prototypes.
Registry Updated:2/7/2026
High-to-low poly baking and engine-ready export.
Real-time client visualization of interior designs.