Instruct 3D-to-3D
High-fidelity text-guided conversion and editing of 3D scenes using iterative diffusion updates.
High-Resolution Text-to-3D Synthesis with Coarse-to-Fine Optimization
Magic3D is NVIDIA's pioneering high-resolution text-to-3D generation framework, designed to overcome the resolution limitations of previous models like DreamFusion. Its technical architecture utilizes a two-stage coarse-to-fine optimization strategy. In the first stage, it employs a low-resolution latent diffusion model (LDM) to generate a coarse 3D representation via a sparse voxel grid. In the second stage, it transitions to a high-resolution refinement process utilizing Deep Marching Tetrahedra (DMTet) and a high-resolution image diffusion prior, allowing it to generate 3D meshes with significantly higher fidelity textures and geometry (up to 512x512 resolution). As of 2026, Magic3D sits at the core of industrial 3D pipelines, integrated deeply into the NVIDIA Omniverse ecosystem via the Picasso microservices. It is particularly valued for its ability to produce exportable, relightable meshes that integrate directly into standard DCC (Digital Content Creation) tools like Blender and Maya, rather than just non-manifold point clouds or low-density volumes.
Uses a two-stage approach: Stage 1 creates a low-res voxel grid, and Stage 2 refines it into a high-res mesh.
High-fidelity text-guided conversion and editing of 3D scenes using iterative diffusion updates.
High-Fidelity Shading-Guided 3D Asset Generation from Sparse 2D Inputs
High-Quality Single Image to 3D Generation using 2D and 3D Diffusion Priors
Edit 3D scenes and NeRFs with natural language instructions while maintaining multi-view consistency.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Uses Deep Marching Tetrahedra as the underlying 3D representation for high-resolution refinement.
Incorporates a 512x512 latent diffusion prior during the refinement stage.
Supports fine-tuning of existing 3D models via prompt modifications.
Generates meshes with high-quality UV-unwrapped textures and normal maps.
Utilizes NVIDIA's Instant Neural Graphics Primitives for fast rendering of radiance fields.
Enforces spatial consistency across multiple camera angles during optimization.
Manual 3D modeling of background assets (rocks, furniture, foliage) takes hours of artist time.
Registry Updated:2/7/2026
Apply PBR materials in game engine.
Unique interior design elements often require custom 3D models not found in standard libraries.
The physical prototyping phase is too slow for fast-fashion or consumer goods.