SOLIDWORKS Visualize (formerly Bunkspeed)
The gold standard for photorealistic 3D rendering and professional design visualization.

The industry-standard real-time rendering, baking, and texturing suite for 3D artists.
Marmoset Toolbag is an essential real-time rendering and look-dev suite widely adopted by the AAA game industry. In the 2026 market, it stands as the gold standard for high-fidelity material previewing and asset presentation. Its technical architecture centers on the 'Marmoset RT' engine, which utilizes advanced GPU-accelerated ray tracing (hardware-accelerated via NVIDIA RTX and AMD DXR) to deliver cinematic results in real-time. Toolbag 4 and its subsequent iterations have unified the workflow by integrating a robust 3D texture painting system directly alongside its industry-leading baker. This allows artists to iterate on high-to-low poly bakes and material applications without switching software. The platform supports a comprehensive PBR (Physically Based Rendering) pipeline, ensuring that assets created within the tool maintain visual consistency across modern game engines like Unreal Engine 5 and Unity. With Python-based automation and a sophisticated scene editor, Toolbag provides a bridge between DCC (Digital Content Creation) tools and final production environments, making it indispensable for portfolio creation and asset validation.
A customized path-tracing engine designed for real-time performance using DXR and RTX hardware acceleration.
The gold standard for photorealistic 3D rendering and professional design visualization.
Physically based rendering technology for high-fidelity photorealism and light-accurate simulations.
The gold standard for high-end automotive visualization and virtual prototyping.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Multi-threaded baker that computes Normal, Ambient Occlusion, and Curvature maps at high speed.
A non-destructive, layer-based 3D painting and texturing system with smart materials.
HDRI-driven global illumination system with dynamic sky editing and light placement.
Full access to scene objects, materials, and render settings via Python.
Support for custom HLSL shaders and plug-ins to extend the rendering capabilities.
Access to thousands of scanned materials, HDRIs, and smart brushes within the UI.
Transferring high-frequency detail from a 100-million polygon ZBrush sculpt to a 10,000 polygon game mesh.
Registry Updated:2/7/2026
Review maps in real-time.
Generating cinematic renders for an ArtStation portfolio that match real-time engine looks.
Painting wear and tear on a 3D model using industry-standard physically based standards.