SOLIDWORKS Visualize (formerly Bunkspeed)
The gold standard for photorealistic 3D rendering and professional design visualization.
Physically based rendering technology for high-fidelity photorealism and light-accurate simulations.
NVIDIA Iray is a highly interactive and intuitive physically based rendering technology that generates photorealistic imagery by simulating the physical behavior of light and materials. Unlike traditional renderers, Iray delivers predictive results that mirror real-world physics, making it a critical tool for architects, automotive designers, and product creators. In the 2026 market, Iray is deeply integrated into the NVIDIA Omniverse ecosystem, leveraging the latest Ada Lovelace and Blackwell GPU architectures to provide real-time ray tracing via AI-accelerated denoising. Its technical foundation rests on the Material Definition Language (MDL), which allows for consistent material behavior across different rendering engines. Iray supports massive scalability, from local workstation rendering to distributed GPU clusters via Iray Server. The 2026 positioning emphasizes its role in generating high-quality synthetic data for training computer vision models and creating ultra-accurate digital twins. It remains the industry standard for users requiring uncompromising physical accuracy over artistic approximation, bridging the gap between CAD data and cinematic visual outputs.
Uses Tensor Cores to predict and fill in pixels, reducing the sample count required for noise-free images.
The gold standard for photorealistic 3D rendering and professional design visualization.
The industry-standard real-time rendering, baking, and texturing suite for 3D artists.
The gold standard for high-end automotive visualization and virtual prototyping.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Material Definition Language defines properties like reflection, refraction, and emission in a non-proprietary format.
A protocol designed to stream rendering data from a powerful remote server to a low-powered local machine.
Calculates light behavior across the full visible spectrum rather than just RGB channels.
Allows users to isolate specific light interactions (e.g., reflections from a specific lamp) into separate render passes.
Linear performance scaling across multiple GPUs within a single system or across a network.
Advanced algorithm specifically for rendering complex light patterns through transparent surfaces.
Needs to prove how light enters a building at specific times of year for LEED certification.
Registry Updated:2/7/2026
Cost of physical studio photography for 100+ product variations is prohibitive.
Checking for distracting glare on windshields from dashboard displays.