Chaos Corona
High-performance photorealistic rendering for 3ds Max and Cinema 4D that prioritizes artist intuition over technical complexity.
The gold standard for physically correct, unbiased spectral rendering.
Maxwell Render is a high-end spectral rendering engine developed by Next Limit Technologies, renowned for its 'unbiased' approach to light transport. Unlike biased engines that use interpolation to approximate light, Maxwell simulates light in its spectral form, ensuring that every ray behaves exactly as it would in the physical world. As we move into 2026, Maxwell has solidified its position by integrating deep AI-denoising pipelines (leveraging NVIDIA OptiX and Intel Open Image Denoiser) to overcome its historical reputation for slow render times. Its core architecture revolves around the .MXI format, which stores spectral data for every pixel, enabling the revolutionary 'Multilight' feature. This allows artists to adjust light intensities and color temperatures in post-production without re-rendering. The engine's material system is based on real-world physical properties (BSDF), making it a favorite for high-precision industries such as optics, jewelry, and automotive design. With the latest Maxwell 6+ iterations, the software has optimized its hybrid GPU/CPU engine, allowing for seamless scaling across local hardware and cloud-based render farms, maintaining its status as a critical tool for architects and product designers requiring 100% light accuracy.
Captures spectral light data during rendering, allowing users to modify intensities and colors in real-time post-render.
High-performance photorealistic rendering for 3ds Max and Cinema 4D that prioritizes artist intuition over technical complexity.
Physically-based, unbiased rendering for hyper-realistic spectral light simulation.
Real-time 3D rendering and animation for instant visual gratification.
The world's first and fastest unbiased, spectrally correct GPU render engine.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Calculates light across the electromagnetic spectrum (380nm to 780nm) rather than just RGB channels.
Integration of Intel Open Image and NVIDIA OptiX AI-trained models to predict and clean noise at lower sampling levels.
Support for OpenVDB files and native voxel-based scattering for smoke, fog, and clouds.
Simulates real-world lens artifacts like diffraction, glare, and bloom based on the physical aperture shape.
Material system allows stacking multiple BSDF layers for complex materials like car paint or carbon fiber.
Native integration with Maxwell Cloud to offload heavy spectral calculations to scalable Azure/AWS instances.
Architects need to know how sunlight will penetrate a building throughout different seasons for LEED certification.
Registry Updated:2/7/2026
Analyze the lux levels within the spectral output.
Biased renderers often fail to capture the 'fire' or dispersion in gemstones.
Designers need to evaluate how multi-layer car paint looks under different showroom conditions.