Chaos Corona
High-performance photorealistic rendering for 3ds Max and Cinema 4D that prioritizes artist intuition over technical complexity.

The world's first and fastest unbiased, spectrally correct GPU render engine.
OctaneRender, developed by OTOY, stands as the industry benchmark for GPU-accelerated, unbiased rendering. Built on a 100% spectral architecture, it calculates light as it exists in the physical world, delivering unparalleled photorealism in real-time viewports. In 2026, Octane has solidified its position by deeply integrating AI-driven sampling and neural rendering via its 'AI Light' and 'AI Denoiser' modules, which significantly reduce render times by predicting noise patterns and light paths. Its technical architecture leverages NVIDIA CUDA and Apple Metal, ensuring cross-platform dominance. Octane's node-based shading system and support for OpenVDB, OSL, and Alembic make it the primary choice for high-end VFX, automotive design, and motion graphics. As the market shifts toward real-time workflows, Octane's integration with Unreal Engine 5.x and Unity through the Brigade engine bridge ensures it remains at the forefront of the convergence between offline cinematic quality and real-time interactivity. The ecosystem is further expanded by the RNDR Network, providing decentralized GPU power for massive frame-count projects.
A deep learning-based noise reduction system that operates on spectral data to produce clean images in a fraction of the time.
High-performance photorealistic rendering for 3ds Max and Cinema 4D that prioritizes artist intuition over technical complexity.
Physically-based, unbiased rendering for hyper-realistic spectral light simulation.
Real-time 3D rendering and animation for instant visual gratification.
The gold standard for physically correct, unbiased spectral rendering.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Procedural volumetric light primitives and procedural geometry engines that live entirely on the GPU.
Light is tracked as a continuous spectrum of wavelengths rather than simple RGB values.
A real-time path-tracing engine designed for games, now integrated into the Octane pipeline.
Direct export to a decentralized blockchain-based GPU compute network.
A unified shader node supporting BSDF, thin-film, coatings, and subsurface scattering.
Learns light distribution in a scene to prioritize sampling where it matters most.
Rendering complex car paints and carbon fiber materials with accurate reflections.
Registry Updated:2/7/2026
Render 8K stills using the RNDR network.
Integrating CG elements into live-action footage with matching light physics.
Managing noise in dark interior scenes with indirect lighting.