Kaedim
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
Mirage is an advanced generative AI platform designed to revolutionize the 3D asset pipeline for game developers, architects, and visual designers. As of 2026, the tool has evolved from a simple text-to-mesh generator into a sophisticated 'intelligent canvas' that utilizes multi-modal models to produce high-fidelity 3D assets with accurate PBR (Physically Based Rendering) maps. Its technical architecture leverages latent diffusion models specifically fine-tuned for spatial geometry, allowing for the generation of complex meshes that maintain topological integrity suitable for real-time engines. Mirage's market position is distinct in its focus on the 'middle-ware' layer of 3D production, bridging the gap between raw AI generation and production-ready assets. The platform offers seamless integration with industry-standard engines like Unity and Unreal via specialized plugins. By 2026, it has become a staple for rapid prototyping and background asset generation, significantly reducing the manual labor involved in UV unwrapping and texture painting, enabling small teams to scale their production capabilities to match AAA studio outputs.
Combines text descriptions with image sketches to guide the latent diffusion model in geometry formation.
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
Enterprise-Grade Neural PBR Generation and Seamless Material Synthesis.
Professional-grade 3D asset generation from single images and text prompts via Large Reconstruction Models.
The global standard for 3D garment simulation and high-fidelity pattern-based digital clothing.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Uses machine learning to predict optimal seams and minimize texture stretching automatically.
Generates physically accurate material properties (Roughness, Ambient Occlusion, Normals) based on the geometry's light interaction.
An algorithmic approach to reducing triangle count while preserving visual silhouettes for LOD (Level of Detail) optimization.
A feedback loop mechanism where users can mask areas of the 3D model to re-generate only those specific parts.
Direct SDKs for Unity and Unreal Engine that allow generation within the editor.
Shared cloud-based projects where multiple users can view and edit 3D generation parameters in real-time.
Creating thousands of unique environmental props (barrels, crates, foliage) is time-consuming.
Registry Updated:2/7/2026
Scanning physical products for AR is expensive.
Sourcing specific furniture models that match design aesthetics.