Kaedim
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
The industry's fastest 3D modeling, texturing, and rendering workflow for creative professionals.
MODO, developed by Foundry, stands as a premier 3D content creation suite characterized by its 'workflow-first' architecture. As of 2025-2026, MODO has solidified its market position by pivoting toward a highly optimized Hydra-based viewport and a robust OpenUSD integration, ensuring it remains a staple in professional pipelines for product design, footwear, and high-end advertising. Unlike its competitors that often focus on broad generalized feature sets, MODO excels in hard-surface modeling through its proprietary MeshFusion technology—a real-time Boolean system that generates clean, high-fidelity geometry without the traditional topological hurdles. The software's internal engine has evolved to support mPBR (Physically Based Rendering) materials, streamlining the hand-off between digital design and real-time engines like Unreal Engine 5. For 2026, MODO’s roadmap emphasizes AI-augmented retopology and procedural modeling enhancements, positioning it as the bridge between creative conceptualization and technical manufacturing. Its scripting capabilities via Python 3 and a modular UI allow studios to build bespoke toolsets, making it particularly valuable for teams requiring high throughput in asset generation and photorealistic visualization.
A real-time Boolean modeling system that creates airtight manifold meshes from intersecting primitives.
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
Enterprise-Grade Neural PBR Generation and Seamless Material Synthesis.
Professional-grade 3D asset generation from single images and text prompts via Large Reconstruction Models.
The global standard for 3D garment simulation and high-fidelity pattern-based digital clothing.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
A physically-based path-tracing engine optimized for multi-core CPUs and GPU acceleration via OptiX.
A non-destructive modeling workflow that allows users to modify base geometry at the bottom of a stack and see updates propagate.
Automated and manual UV unwrapping tools with heat-map distortion visualization.
A modern viewport architecture based on Pixar’s Hydra, allowing for high-performance rendering of massive datasets.
Physically Based Rendering materials that strictly adhere to energy conservation laws.
A viewport technique that correctly displays multiple layers of transparency without sorting errors.
Creating complex organic and mechanical blends for sneaker soles.
Registry Updated:2/7/2026
Generating photorealistic images of electronics before manufacturing.
Efficiently creating low-poly meshes with high-poly baked details.