Kaedim
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
The ultimate generative AI platform for hyper-realistic 8K PBR material synthesis and 3D texture orchestration.
NeuralMaterial Suite represents the 2026 pinnacle of material science meeting generative AI. Built on a proprietary Latent Diffusion Architecture specifically trained on over 50 million high-resolution scan-based PBR (Physically Based Rendering) samples, the suite enables technical artists to convert single-reference images into production-ready material sets. The architecture separates albedo, normal, roughness, and displacement maps using a multi-headed neural network that respects physical conservation of energy laws. Positioned as a direct competitor to traditional photogrammetry pipelines, it reduces texture acquisition costs by 90% while maintaining 8K resolution fidelity. The suite features a robust Python API for headless integration into DCC tools like Blender, Maya, and Unreal Engine 5.4+. By 2026, it has become the industry standard for 'AI-Delighting'—the process of removing baked-in lighting from flat images to create neutral, reusable textures. Its market position is solidified through its DeepTiling™ technology, which uses semantic boundary matching to create seamless textures without the repetitive patterns seen in legacy noise-based methods. This tool is essential for enterprise-scale digital twin creation and high-fidelity gaming environments.
Uses a convolutional neural network to identify object boundaries and resynthesize pixels for perfectly seamless edges without blurring.
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
Enterprise-Grade Neural PBR Generation and Seamless Material Synthesis.
Professional-grade 3D asset generation from single images and text prompts via Large Reconstruction Models.
The global standard for 3D garment simulation and high-fidelity pattern-based digital clothing.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Allows users to blend two distinct materials in latent space (e.g., 30% rusted metal, 70% volcanic rock).
Synthesizes a 3D material from up to 5 mobile phone photos for increased displacement accuracy.
A vision-transformer model that predicts and removes directional light and ambient occlusion from base textures.
Generative super-resolution that adds plausible micro-surface detail during the upscaling process.
Live-linking between the web editor and NVIDIA Omniverse using the Universal Scene Description format.
Analyzes albedo maps to predict physically accurate roughness and gloss maps.
Manually creating unique textures for hundreds of environmental props is time-prohibitive.
Registry Updated:2/7/2026
Export directly to Unreal Engine via the Bridge plugin.
A client provides a low-res photo of a specific marble and wants it used throughout a 3D render.
Digitizing a new clothing line with 50 different fabric types for 3D web viewers.