JALI Research
The industry standard for speech-driven facial animation and lip-sync performance.
Plask is a sophisticated, browser-based AI motion capture tool that utilizes deep learning-based computer vision to extract 3D skeletal data from standard 2D video. Its technical architecture is designed to eliminate the hardware barrier for high-fidelity character animation, replacing expensive inertial suits and multi-camera optical rigs with a single-camera video input. By 2026, Plask has solidified its position as the industry leader for rapid prototyping in game development and social media content creation. The engine excels in pose estimation, utilizing temporal consistency algorithms to minimize foot sliding and joint jitter. It supports a robust retargeting system that allows users to map extracted motion onto custom 3D avatars (FBX, GLB, VRM) directly within the web interface. This integration of MoCap and retargeting streamlines the traditionally fragmented animation pipeline. Furthermore, Plask’s expansion into multi-person capture and real-time streaming APIs has made it a preferred choice for VTubers and XR developers who require low-latency, suitless performance capture without a significant CAPEX investment. Its cloud-native processing model ensures that high-computational tasks are offloaded from the user's local hardware, enabling professional-grade animation on standard laptop hardware.
Advanced neural network capable of isolating and tracking up to 3 distinct skeletal structures in a single 2D frame.
The industry standard for speech-driven facial animation and lip-sync performance.
Automated 2D-to-3D Character Rigging and Motion Synthesis with Diffusion-Based Pose Estimation.
Markerless 3D motion capture and real-time body tracking powered by physics-based AI.
The cloud-based 3D character and AAA motion capture ecosystem for real-time engines.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Algorithmic bone mapping that automatically aligns source motion data to target rig hierarchies.
Post-processing logic that detects contact points with the ground plane to eliminate sliding.
Calculates the global translation and rotation of the character in 3D space relative to the camera.
A Non-Linear Editor within the browser that allows for trimming, merging, and splicing MoCap clips.
Smart reduction of keyframes based on curve tolerance to optimize file size for web/mobile apps.
Utilizes WebGL to provide real-time feedback of AI motion applied to high-poly models.
Creating diverse idle and walk animations for NPCs without a budget for MoCap suits.
Registry Updated:2/7/2026
Import into Unity's Animator controller.
Generating realistic 3D body movements for social media videos quickly.
Blocking out complex scenes in 3D to plan camera angles before the main shoot.