3D-GPT
Procedural 3D Scene Generation via Large Language Model Orchestration
Professional AI-powered seamless PBR material and texture generation for 3D workflows.
WithPoly, often referred to as Poly, is a specialized generative AI platform engineered for the creation of production-grade, Physically Based Rendering (PBR) materials. By 2026, it has solidified its position as the industry standard for 'Text-to-Texture' and 'Image-to-Material' workflows, leveraging a custom latent diffusion architecture optimized for tiling and spatial consistency. Unlike generic image generators, WithPoly's neural engine simultaneously predicts and generates synchronized map stacks, including Albedo, Normal, Displacement, Roughness, and Ambient Occlusion. This ensures that the resulting assets are immediately compatible with leading 3D engines like Unreal Engine 5.5, Unity, and Blender. Its technical edge lies in its 'Seamless Latent Space'—a proprietary method that eliminates visible seams during the generation phase rather than post-processing. As the 3D industry moves toward automated asset pipelines, WithPoly serves as a critical bridge between concept art and material authoring, reducing manual texture painting time by an estimated 85% for environmental artists and architectural visualizers.
Simultaneous generation of Albedo, Normal, Displacement, and Roughness maps within a single inference pass.
Procedural 3D Scene Generation via Large Language Model Orchestration
Professional-grade 3D asset generation from single images and text prompts via Large Reconstruction Models.
Professional AI-native generation of high-fidelity 3D assets and UI icons.
Advanced Generative AI for Photorealistic PBR Material Synthesis
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Diffusion model is trained on periodic boundary conditions to generate naturally seamless edges.
8K Super-Resolution GAN optimized for surface detail rather than generic image sharpening.
Uses ControlNet-style conditioning to apply the aesthetic of an uploaded image to a new material prompt.
Three.js powered real-time rendering engine with dynamic lighting and tessellation.
Seed-based variation engine that creates multiple versions of a material while keeping the core DNA.
Allows teams to train the model on proprietary material libraries (e.g., specific scanned fabrics).
Artists need specific floor/wall textures that don't exist in stock libraries.
Registry Updated:2/7/2026
Batch import to UE5.
Client requests a specific marble type based on a smartphone photo.
Creating digital versions of physical fabric weaves for 3D garment simulation.