Kaedim
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
Professional AI-driven 8K seamless PBR texture generation for enterprise 3D workflows.
WithPoly (often referred to as Poly.ai) represents the frontier of neural material synthesis as of 2026. Architecturally, it utilizes a specialized Latent Diffusion Model (LDM) fine-tuned on physically based rendering (PBR) datasets. Unlike generic image generators, WithPoly is engineered to maintain spatial consistency across UV layouts, ensuring 100% seamless tiling without visible seams or repetitive artifacts. The platform provides a full suite of material maps—including Albedo, Normal, Displacement, Roughness, and Ambient Occlusion—derived from single text prompts or image references. In the 2026 market, it has positioned itself as an essential middle-layer tool for AAA game studios and architectural visualization firms, bridging the gap between concept art and production-ready assets. Its enterprise tier offers private model fine-tuning, allowing studios to ingest their internal material libraries to maintain stylistic consistency across massive open-world environments. The infrastructure is built on a high-throughput API designed for procedural generation within game engines like Unreal Engine 5.4+ and Unity, significantly reducing the manual labor traditionally required for environment texturing.
Uses boundary-aware convolution layers to ensure that opposing edges of a texture have perfectly matching pixel gradients.
Transform 2D images into production-ready 3D models in minutes with AI-powered precision.
Enterprise-Grade Neural PBR Generation and Seamless Material Synthesis.
Professional-grade 3D asset generation from single images and text prompts via Large Reconstruction Models.
The global standard for 3D garment simulation and high-fidelity pattern-based digital clothing.
Verified feedback from the global deployment network.
Post queries, share implementation strategies, and help other users.
Generative adversarial network (GAN) optimized for architectural surfaces to add hyper-realistic micro-detail.
Simultaneous generation of Albedo, Normal, Displacement, Roughness, and Ambient Occlusion from a single latent vector.
Allows users to upload a style reference image to guide the color and aesthetic of the generated material.
WebGL-based viewport using physically based shading to visualize the texture on spheres, cubes, or custom meshes.
Small-scale permutations of the noise seed to create non-repeating variations of the same material type.
Direct bridge to Blender, Unreal Engine 5, Unity, and Maya.
Manual creation of hundreds of unique terrain textures is time-prohibitive.
Registry Updated:2/7/2026
High-end clients require specific, non-stock marble or wood patterns.
Generating realistic fabric weaves from 2D sketches.