Who should use the Motion Capture workflow?
Teams or solo builders working on work tasks who want a repeatable process instead of one-off tool experiments.
AI Workflow · Work
Practical execution plan for motion capture with clear steps, mapped tools, and delivery-focused outcomes.
Deliverable outcome
Animation file successfully imported and playable in the target environment, ready for production use.
30-90 minutes
Includes setup plus initial result generation
Free to start
You can swap tools by pricing and policy requirements
Animation file successfully imported and playable in the target environment, ready for production use.
Use each step output as the input for the next stage
Step map
Instead of relying on a single generic AI model, this pipeline connects specialized tools to maximize quality. First, you'll use Viggle AI to capture environment and performer are fully prepared, calibrated, and ready for recording. Then, you pass the output to HumanPose (by DeepMotion) to raw motion data recorded across one or more high-quality takes, with skeleton tracking intact. Then, you pass the output to Cascadeur to a continuous, clean motion data set with no gaps, correct marker labels, and minimal noise. Then, you pass the output to Plask to motion data accurately applied to the target character rig, with no foot sliding or joint twisting. Then, you pass the output to Plask to polished, natural-looking animation with secondary motion, smooth curves, and no visible artifacts. Finally, Plask is used to animation file successfully imported and playable in the target environment, ready for production use.
Pre-Production & Marker Setup
Capture environment and performer are fully prepared, calibrated, and ready for recording.
Live Capture & Recording
Raw motion data recorded across one or more high-quality takes, with skeleton tracking intact.
Data Cleanup & Gap Filling
A continuous, clean motion data set with no gaps, correct marker labels, and minimal noise.
Retargeting to Target Rig
Motion data accurately applied to the target character rig, with no foot sliding or joint twisting.
Animation Polish & Layer Editing
Polished, natural-looking animation with secondary motion, smooth curves, and no visible artifacts.
Export & Integration
Animation file successfully imported and playable in the target environment, ready for production use.
Define the capture requirements (character skeleton, movement type, environment constraints). Set up the capture volume with proper lighting and camera/ sensor calibration. For optical systems, apply reflective markers on the performer according to the desired skeleton template; for inertial systems, suit up and calibrate sensors to zero position.
Why Viggle AI: Viggle AI can extract skeletal animation from existing video footage and generate 3D motions, which aligns with motion capture system needs for pre-production and marker setup.
Start the recording in the capture software while the performer executes the required actions. Monitor real-time skeleton tracking and marker visibility; re-take if occlusions or glitches occur. Capture multiple takes for each action to allow best-pick later.
Why HumanPose (by DeepMotion): HumanPose (by DeepMotion) provides real-time joint tracking and 3D motion capture from 2D video, suitable for live capture and recording.
Import raw capture data into cleanup software. Identify and fill marker gaps using interpolation or rigid-body solvers. Remove noise and correct mislabeled markers. For inertial data, apply sensor fusion corrections and drift compensation.
Why Cascadeur: Cascadeur is specifically designed for motion capture editing and 3D animation cleanup, fitting data cleanup and gap filling needs.
Map the cleaned motion data onto the target character skeleton (different proportions, joint orientations). Use retargeting tools to automatically align root motion and joint rotations. Manually adjust foot contact and hand positions to eliminate ground penetration or unnatural poses.
Why Plask: Plask offers skeletal retargeting and animation editing, directly matching the retargeting to target rig step.
Refine the retargeted animation by adding secondary motion (e.g., cloth, hair, jiggle) and adjusting timing curves. Use layer editing to blend multiple takes or add subtle variations. Apply noise reduction and fix any residual artifacts like foot skating.
Why Plask: Plask provides animation editing capabilities suitable for polishing and layer editing of motion capture data.
Export the final animation in the required format (FBX, BVH, or Alembic) with correct scale, rotation, and frame rate. Import into the target engine (Unity, Unreal, or game editor) and verify that the animation plays correctly on the character. Optionally, split into animation clips for different actions.
Why Plask: Plask supports 3D motion capture and skeletal retargeting with export capabilities, fitting export and integration needs.
§ Before you start
Teams or solo builders working on work tasks who want a repeatable process instead of one-off tool experiments.
No. Start with the top pick for each step, then replace tools only if they do not fit your pricing, compliance, or output needs.
Open the mapped task page and compare top options side by side. Prioritize output quality, integration fit, and predictable cost before scaling.
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